Deutsche Telekom, Orange, Telefónica and Vodafone in collaboration with MATSUKO implement a proof of concept of holographic presence in the form of a simple telephone call
Leading European telecom operators Deutsche Telekom, Orange, Telefónica and Vodafone, along with deep tech company MATSUKO, have conducted a pilot project to make holographic calling as easy and simple as a simple phone call by interconnecting their deployments so that their customers can join a common holographic communication session. The companies are also developing a platform that will combine the real and virtual worlds over a mobile connection, using a smartphone camera to generate 2D video which is then rendered into 3D holograms in the cloud to be streamed to viewers in an AR/ VR/MR environment with clarity and sharpness never before possible.
The test platform uses the attributes of 5G connectivity (high speed, high bandwidth and low latency) to overcome some of the challenges in creating realistic 3D images that have existed until now. Holograms are created using a smartphone’s selfie camera to capture and transmit a real-time three-dimensional holographic image of a person before processing it through an advanced 3D rendering engine. It then offers a “virtually present” immersive experience and displays it in a virtual environment or overlays it on a real environment, using virtual reality/augmented reality glasses.
After successfully completing the first phase of the collaboration, the parties will continue to improve the underlying technology, with a focus on service quality. The parties are currently examining the potential for a broadcast-style broadcast, creating the possibility that entire events or presentations will be conducted virtually with stunning realism. Future applications could include person-to-person or “bit by bit” contact, improving communication in consumer and corporate environments. Key to this realism is the use of mobile computing technology at the edge – called “distributed networks” in which network and application intelligence is operational further from the core of the network – dramatically improving both latency and bandwidth, which are critical to ensuring the most vivid and reliable VR and mixed reality experience.
The results are encouraging, thanks to 5G and advanced technology. Previous lattice-related issues that impeded the smooth and natural holographic movement of holograms have been resolved. Additionally, MATSUKO’s platform ensures that the end result boasts better color and texture resolutions, increasing realism when viewed on a smartphone or other mobile device and without the need for a video headset will enhance the immersive experience.
Alex Froment-Curtil, Chief Commercial Officer of Vodafone, said: “The Metaverse brings a new dimension to the future of connectivity, with exciting new experiences for communicating with friends and family, or even for businesses to connect. with their stakeholders. This evidence takes holographic communications dramatically from science fiction to real-life smartphones.”
Daniel Hernández, VP Devices & Consumer IoT of Telefónica, commented: “We are confident that in the near future we will be able to offer our customers a new way of communicating, using this new holographic technology to offer a ” virtual” more immersive. “live. Our cross-carrier collaboration with MATSUKO will help accelerate this innovation and ensure it works no matter which carrier you choose.”
Karine Dussert-Sarthe, Executive Vice President Marketing and Design of Orange Innovation, said: “Thanks to this unique multi-operator collaboration, we are preparing our infrastructure to provide open, interoperable and easy-to-use holographic communication services. A significant first step towards the metaverse, a world in which Orange will support its customers with new experiences and possibilities of interaction”.
Sven von Aschwege, XR Topic Lead Global Devices Partnerships at Deutsche Telekom, said: “We are in an exciting phase where new technologies are emerging and with them new possibilities. Making phone calls as if the person I’m talking to is standing in front of me is one of those dreams that’s now getting closer to reality. We are testing these holographic calls with other mobile communication companies. After all, they only really make sense if they work with everyone and not just with a company’s customers”.
Speaking about the trial, Matus Kirchmayer, CEO of MATSUKO, said, “The goal of the initial pilot project was to provide a ‘one-to-many’ holographic experience with a virtualized broadcast approach that would allow an audience to see an individual present virtually – as a hologram – with breathtaking realism”.